Women In Games (Academic Project) Research

Women in Gaming movement celebrates 10 years this year.

Videogame making is a male dominated industry. This is both a challenge and an opportunity to influence change.

People who play Computer games do not necessarily think at they are doing so. The definition of gaming is a broad one.

Guardian reports 55% of game players are women.

This raises a few questions…

Is what it means to be a women in the world today, a different experience to what it means to be a man ?

Is there a natural unconscious gender bias (revealed in ones assumptions) and can these be challenged by yourself or do they require an outsider perspective?
Does diversity in production mean diversity in that which is produced ? 

Research (Grey and Academic)

Gaming for everyone: Women in gaming pitch perfect



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