I’ve researched a number of academic papers and grey literature around VR Narrative which has given pause for thought.
It’s my understanding (from Google Spotlight Development) that VR Narrative is a new way of approaching film making in that instead of the director controlling the viewer by presenting a narrative; the viewer has control of what and when the story is experienced. Sound can be used to steer the participants attention but they are free to wander as they wish within this constructed world.
This is only one approach to narrative structure for VR.
This has been referred to as a process of Story Living rather than Story Telling.
I also understand that the main considerations are as follows…
1) As the story is lived through, the author needs to be sensitive to the emotional content of the narrative as this can make the participant feel vulnerable.
2) Narrative is less easily followed due to the impact of spatial proprioception (sense of the body in space and time).
3) VR offers the opportunity to experience being another entity.
4) VR Narrative offers the opportunity to experience a story from multiple perspectives.
5) VR is most effective when conveying emotional content.
While researching this topic of enquiry, I thought about the research I has conducted in narrative structure in animation, specifically Eastern European Animation and consididered how Yuri Norstein deployed narrative structure in his work ‘Tale Of Tales’. In this film he refers to memories from his childhood using an almost emergent dream like narrative device.
I need to watch this again from the perspective of VR Narrative to reconsider how this works or could work in VR.
Rethinking film conventions