Instruction

Sarra has taught learners from 8 to 80 years old. She has worked as a visiting lecturer, tutor and course designer at a number of respected Universities.

She has designed and taught several award winning community projects that have brought people closer together and helped them explore their creativity. 

And, she has also produced learning content and promotional material for public and private Healthcare and Mental Health organisations.

Sarra understands that the difference between Pedagogy and Andragogy is one of motivation. 

Read on…  

 

 

 


POD XR Podiatry Apps

A cross-reality (XR) clinical training application (app) project that takes the clinician through a Diabetic Foot Screen.

A combination of virtual reality, augmented reality interaction, e-learning and brochure mobile applications connect closely together to create an effective learning experience.

The apps are designed for G.P’s, Practice Nurses and Podiatry Students working and training in Public Healthcare.

(Password Protected Content) 

 

 

 

Howami

A promo-instructional video produced for a clinicians mood tracker app designed by Falmouth University.

(Password Protected Content) 

 

Contraband Training 

A series of e-learning courses, instructional videos and print documents designed to teach healthcare professionals, how to recognise contraband objects and conduct a room search on a medium risk mental health ward.

This varied learning content supports the training and development needs of mental healthcare workers working at all levels of clinical practice, in the Private and Public Mental Healthcare and Wellbeing Sector.

(Password Protected Content)

 

 

 

Skype

This project, developed as both a digital app and print document, instructs care professionals how to arrange safe contact between patients and family members that are situated remotely, using Skype.

The project aimed to bring together patients and their families regardless of their geographical location. 

Patients recovery was positively impacted and better patient care was delivered as a result.

This project was aimed at all healthcare workers based in the private and public mental healthcare and wellbeing sector. 

(Password Protected Content) 

 

 

 

Ko LAB

In collaboration with award winning Ros Sinclair; first year undergraduate Design students from multiple disciplines across the design school were collected together and encouraged to collaborate.

Students were challenged to share their knowledge and harness their diverse skill-sets to co-create a professional advertising campaign.

 The project included conducting market research, developing a marketing plan, delivering a professional pitch, producing an animated advert using premier pro to animate and edit videos, and then the project was  delivered as a professional final campaign.

 

 

 

The Animation Experience 

This summer club course, designed and delivered for Uppingham Community College, encouraged Students aged 11 to 16 to produce animation in many different forms.

From zeotropes, drawn and cut-out, and stop-motion animation, to human pixilation and digital animated gifs, students were encouraged to experiment with animation techniques. 

 

 

 

 

Pop-Up Animation Workshop 

Starting with a box of bits and bobs, then throwing in some modelling clay; participants began to make characters as a starting point to then go on to tell their own stories.

This project was commissioned by Corby District Council as part of their Big Days In initiative. 

 

 

 


The Big Draw 

Students from Lutterworth College joined Liz Anelli ans Sarra, to Draw, Film and Animate a film for the Big Draw Campaign.

The final project included a final animation and a teaching toolset which included an instructional DVD.

The project was commission by Harborough District Council and was awarded The Campaign for Drawing, National Prize (1st Place) NADFAS award (2009).

 

 

 

BBC Character Design Workshop 

This workshop was delivered at the Coventry And Warwickshire open centre and was designed to help adults to overcome their own barriers and personal challenges by creating characters in a relaxed and informal workshop session.