As the details of the live brief start to come in I am thinking carefully about how to manage the project so that it can be delivered on time and on budget (so to speak).
Having set up a Trello board I am researching the differences and similarities between game development, app development and my own commercial development work flow.
What I am looking for is a way to smoothly integrate my established creative development practice into the app and game development environment.
How can I design a workflow which flows from brief-conceptualisation-visualisation-wireframe (Adobe XD), to then develop models in Maya and add interaction in Unity (using C#) to produce a working prototype efficiently ?
I am currently investigating Game Development timelines and examples from industry to understand how my current strengths fit within the structure and hierarchy of the game Studio.
What I am discovering is that Animation Production, App Development, Game Development and Experience Design Development intersect across disciplines and the work flows which are designed for a high level of creativity and efficiency can be aligned.