The first work submission is due in just over a week which include three videos.
I am responsible for the Instructional Video and so I intend to work through the course content, finish editing the XD prototype with the new style guide I have designed (made available to everyone on google docs) and film players using the app as this will inform my instructional video.
My Instructional video will be made accessible to the whole team on google docs a week before the submission date so that it can be used in the editing process for the promotional video (another team member is responsible for this) and the corporate pitch video (another team member is responsible for this).
I will be relieved to deliver my share of the team work in good time and help the others where I can.
I am due to attend a conference next week and I will not have time to do any more after that point.
In the last few days the project has faltered. Group projects are notoriously difficult and fraught with emotion, tension and frustration (in University as in life). The key may be in clarity and good old fashioned honest communication
Different people have different ways of communicating be this verbal, visual, tactile or a combination of all them. Some have difficulty communicating at all. But as in life, we find a way through for the benefit of the whole or risk failure of the entire project.
One of the most difficult things I am finding is managing my own high expectations of myself and others while having very little control over the quality and quantity of the work delivered. I have a tightcontrol over my time management as my life generally is very busy.
Then there is the issue of fairness and the fair distribution of labour…
I know that I have a good skillset to deliver a project which includes:
✔️Adobe XD Prototype
✔️Style Guide/ branding
✔️marketing plan and social media campaign
✔️ Post Production
I have the broadest skillset in the team but I shouldn’t be a ‘learning stealer’ and I need to be aware of stepping in to take the lead if others can learn these skills for themselves and have a great learning experience in the process.
My focus is on developing my C# coding skills and spinning Maya with unity to produce a working prototype. In this case a slice of gameplay and not the whole caboodle. Although I can use script off line, It seems pretty easy to attach an interactive script to an object in unity (but these may be the famous last words).