🔲 Narrative – Wheels poem as inspiration for the overall narrative
🔲 Production Method – Unity (C#)
🔲 Aesthetics Development – American Horror Story/Cirque De Soleil/midsummer nights dream/paper animation & games/ oracle cards.
🔲 Game artefacts – Illustrated Cards used as Set and as a physical control mechanism. using the cards for only one game within the larger game would not make for a good user experience however using the cards for other games may do. So maybe using the cards to provide codes to unlock something in the game or trigger an A/R animation, a cut scene or an increased skill could add more value.
🔲 Game Mechanics – basic game – carnival/fairground games – match 3 Unity Tutorials. It could be that the player will need to collect a certain number of silver coins to feed the fortune teller machine.
🔲 Scope – What is necessarily required to produce a MPV ? I will need a set, large tent, small tent, one small game, a fortune teller game, 3 short film extracts and a sample pack of cards.
🔲 Stats and abilities ?
🔲 Read the Interactive Storytelling text and blog on research blog.
🔲 Build satisfaction by making the door more difficult to open (but not impossible).
🔲 Check demographics
🔲 Conduct further market research