Firstly, to ease into the process I am going to model a 2D cut out set object and place it into Unity using the mapping tutorial (as Below)
I am then going to rig a character, for which I have designed cut-out effect material maps and then export that to Unity.
✔️ Edit PNG’s to square dimensions as this will be the standard format for Maya.
✔️ Create a flat square plane
✔️ Import PNG to Plane
✔️ Cut up plane into puppet components.
✔️ Tidy components to fit planes tightly
✔️ Start Rigging (if Modelling a puppet)
Falmouth Rigging and Animation Tutorial
Maya 2.5D puppet modelling by NickZuck (YouTube)
Edit PNG’s to square material map dimensions (One for each Character)