Working through the Unity fundamentals videos I am finding that my basic 3Ds Max knowledge is kicking in.
Today I have constructed a white box model of the set so that I can begin to try out some interactive elements. The model includes the card wheel, a wheel flapper (if thats the right term), several small tents and a large Top Tent. The primitive box models are very limited in Unity and so these must be modelled in Maya.
Next I am finishing the colour theory experiments and designing a working colour palette as I try out various different physical materials so that I can decide how I would like the overall project to look and feel.
I am adding the next steps to the project management boards (Trello).
For the Visual look and feel of the game…
- Colour Theory completion
- Colour Palette
- Material Paper/Ink/CGI Aesthetic
- Boss Ticket Booth Interaction
- Wheel Interaction
- Small Tent Interaction
- Fortune Teller Interaction
Short Cut Scenes
- Entering the Game
- Wheel of Fortune Spin
- Past card
- Present Card
- Future Card
- Exiting the level