GAM720 Week 4:03 Colour Experiments

A thing is never seen as it really is.. Eyes Wide Open !

JosefAlbers – Experiential Teaching (Progressive) Black Mountain College Find a material so that makes a different kind of material.

Creativity – Discovery – Working with diverse Materials (Paper) – Paper Sculptures

Rauschenberg & John Cage

Colour Palette Exercise

GAM720 Week 4:02 Colour Theory

Introduction Notes

In thinking about the use of colour in the app design it is useful to consider the following: 

  • Think about the world as if it is not coloured – ROLF G. KUEHNI
  • We detect shape, then colour then content 
  • Colour is not universal 
  • colour is cultural rather than psychological/aesthetic- Umberto Eco. 
  • Apple have a useful colour guide 
  • Google have a useful colour guide 
  • Use the same colour as the logo in the design 
  • Use more complimentary colours 
  • Limit the colour palette 
  • Use the same key colour for interaction 
  • Use a different colour for non interaction 

Light

  • The visible spectrum 400 -700 nanometres 
  • CMYK  Subtractive 
  • RGB – Additive 
  • International Klein Blue – Kaysin – Language and Cultural Description
  • Hue – Saturation – Brightness (vale) – Munsell Colour System
  • Artists colour wheeel (Subtractive) 
  • VR – colour illussions 
  • Josef Albers- Interaction of Colour (App)
  • Thinking in situations… Apply palette to the app. 
  • Weighting and colour relationships Dominant, Subordinate, Accent.   
Reflection 

While watching the video I am thinking about colour harmonies most often found in nature. When  filming animation in natural environments there is an excess of green in the background. Filming in uncontrolled environments also means that light fluctuates due to changing weather conditions. 

The complimentary colour of Green is Red, however I most often use white against dark green/almost black backgrounds or sky blue which accent colour of magenta in the cotton thread that I use.   

For the wheels app, I have been looking at Horror film colour palettes. Black and red are used as the primary colour palette with white accents. In this project I would add to this Dark Green and Yellow/White so that I could present a twisted fairground image. I am going to experiment with these colours to find ones that pop whilst giving an overall sinister feel to the image.  

It could be useful to look at Albers colour theory in relation to this palette to discover if there are any colour illusions I could play with in the app. 

I will also download Apple and Google colour guides so that I can optimise the usability of my app. 

 
    
   

GAM720 Week 4:01 Wheels App Research

Starting with the poem ‘Wheels’, written by Nancy Cunard, the imagery was extended to an imaginary strange and sinister fairground ‘freak show’ kind of world.  

The original concept was originally to be developed as a paper stop motion project, which would be constructed in paper and filmed in the natural environment in the Welland Valley. 

Wheels is part of the Fizhog world (which has a lighthearted and humourous tone) however in this part of the world it takes a more sinister tone. It is not so dark as to be an 18 rating because the target audience is 14 to 40 (ish). The tone is fun yet twisted with some sudden jumps and mild horror.   

It is imagined that the fair is situated in the grounds of Neville Holt, just before the peak of the hill, by a lake, deep in the cold, dark forest.   



Poem imagery – brain storm




Brainstorm



 ◦ Thumbnails 









Project Management  


https://trello.com/b/BoFS8oNn/wheels-individual-app-dev-project





 Game Play 

The player begins at the entrance to a sinister and foreboding fairground. They are met by  the fairground boss who is giving out tickets. The player is granted entry to the Fairground arena which is walled by images of strange oracle cards, at the centre is a large tent. This is surrounded by a number of smaller tents containing fairground games except for one. This particular tent is situated at the entrance to the larger tent, guarded by a mystic fortuneteller.  
The object of the game is to play the games in the small tents run by sinister fairground workers who are ruled by the fairground boss.  The player needs to play the game to gain enough silver coins to feed the fortuneteller at the entrance of the large tent so that they can be rewarded with their own mystic fortune and gain access to the large tent, which is the entrance to the next level of the game. 
The Player explores the fairground until they decide to play a game in one of the small tents. Before playing each short game, the player is asked to spin the wheel of fortune. As they do so, this cuts to a short film which shows a plan view of the fairground spinning and eventually stopping on a card. Depending on the card, this will either strengthen or weaken the players skills in the game they have chosen to play. 

Once the player has collected 10 coins they can play the mystic fortune teller. At this stage in development the player could spin the wheel again, three times which will trigger three short films that represent the players fictional past, present and future.

However, the concept could be developed to include a physical pack of cards. If this was the case then it would be important to consider how these would work more extensively in the game. The cards could potentially trigger a short film, an AR animation, provide secret information, create sounds or present access codes…

  

 

  

Market Research

Broad Sweep of the Market : Steam etc.  

iOS App Search 



  



Paper Cut Mansion (iOS) Mobile App







https://www.youtube.com/watch?v=x07ZJWOd5k0




   
Circus Game Apps (ios)










Scary Circus App (ios(





https://www.youtube.com/watch?v=Nqm5OlsWVWE





Haunted Circus 3D (Android)



https://www.youtube.com/watch?v=YZuZzQenTZI





For One Night Only







Forest Circus



https://www.youtube.com/watch?v=bIqlWH3EfVk





Until Dawn : Rush Of Blood


https://www.youtube.com/watch?v=0HcsRyzE0UI


Sinister Fairground Interactive Story (ios)






   
Mood Board
 

The dark gothic twist to the aesthetics stands apart from the style developed in the experimental practice. This work explored the notion of interaction and mental modelling in the triangulation between humans, nature and computation and drew more from Len Lye than The Brothers Quay and Jan Svankmajer. By this, it is meant that the work explores narrative much more centrally than in the experimental work.  





◦1920’s 


Nature 

The challenge is to converge a hand drawn illustrative aesthetic (developed in Fizhog) with  physically constructed model making designed in the stop motion studio, located in a natural environment, produced using Maya/Unity and C# interaction. 


 

 

Paper sculpture

Paper screen projection


Sewn paper – construction and Motion 

Written paper 


Coloured paper 

Patterned paper 

Inked paper 

Form 

Cut out

Low poly animation 

 
Cgi 

 
Colour

Collecting samples together for the storyboard has been a good introduction to thinking about colour palettes.


 
History of the fairground/circus






Victorian parlour games 

Further Development


Interactive Story Research 

  1. Google Spotlight Stories 
  2. Ren’Py 
  3. Unity 
Set Design  ( American horror story ) – Paper Construction and CGI Prototypes 
Prop Design – Paper Construction and CGI Prototypes 
Character design – Hand Drawn  
Sound (Sinister/off beat) 
Music (Shostakovich) 
    Inch worm 2 and 2