GAM 720 week 01:04 Paper fortune teller (cooties)

Instead of a deck of cards… Could a different device interact with the game/narrative ?
Could I use sewn paper and conductive thread to create a soft circuit attached to a breadboard and Arduino… would that work?

Paper Fortune teller

  • Ask a question 
  • Choose one of 4 images with a word 
  • Count the number of letters in that word 
  • Choose one of 4 numbers 
  • Count that number 
  • Chose one of 4 letters a,b,c or d
  • Read that answer 
The device touches all centre points initially. 
Then 1 and 2 touch with 3 and 4 touching 
Then 1 and 3 touch with 2 and 4 touching 
This repeats for the first choice and then the second choice 
Then the device is opened to reveal the answer 
Where points connect the circuit is completed 
It is disconnected when shifting to the next position 
And reconnected when shifted back. 
There are two circuits. 
There will be different patterns of on/off depending on the number chosen 
This number could trigger a screen response which reveals the answer as a short animated sequence. 
There would be 16 short animations. 
The device could be embedded within the game play/narrative. 

GAM720 Week 1:03 Wheels Brain Dump

Brain Dump

Ancient gaming 
When I watched the introduction to gaming I noticed an ancient game carved into a clay tablet that originated from Mesopotamia. I have a keen interest in the origins of civilisation and for me, it starts here. 
Multiple pathway storytelling
I was thinking about VR Animation and how the old fighting fantasy books constructed a story with multiple pathways. The line of narrative was determined by the roll of a dice which effectively makes it a story of chance. I thought about Bandersnatch and how this could be considered similar.  
Card Games 
I began to think about ancient games and story telling which strangely bought me to the ideas of  oracle cards. I have always been fascinated with them because not only are they an ancient form of  
Scrying, they contain the archetypes embedded in story telling. For me, oracle cards are a book disguised as a card game.  
World Building
The poem Wheels is full of fantastical imagery and although I could have chosen something else such as a midsummers nights dream or Alice in wonderland, the poem carries less historical baggage and offers a clear focus for the project. ‘Wheels’ is essentially a simple focus on which I can develop my ideas. I also feel a connection with the poet as her family home is at the top of the hill where I live. Neville Holt has an opera house built in the grounds which is performing two wonderful operas this summer which are ‘A midsummer nights dream’ and Cosi Fan Tutti.  
Game Design 

What app can I create if I look at creative app development through the lens of gaming ?

Initial concept 01  

  • Mystical world – cirque De solei/Alice in wonderland/oracle 
  • Pack of 78 Illustrated oracle cards (proof of concept will not be so many!) 
  • Player shuffles a pack of physical cards 
  • Player chooses three cards. 
  • Player places three cards on a board marked past present future. 
  • Information is captured the NFC embedded in the cards
  • A story is told on screen in three brief animated sequences. 
How do I introduce a sense of greater excitement and wonder into the game play ? It’s a pretty
standard interaction so far and I’d like to take it further. 
  • Could I create a VR world? 
  • Could I create an A/R interaction ?
  • Is it possible to do both ? 
  • Is this really an engaging way of presenting a story? 
  • Is it doable in the scope of the project?
  • Am I really capturing the essence of the poem or am I just using the imagery as the starting point for an imaginary world?  
To find the answers it will be necessary to conduct research into the tech and experiment by playing many different types of games. 
So that’s what i’m Going to do this weekend.. play games! 

GAM 720 Week 1:02 Initial Response

Project concepts so far.

  • Fizhogg – This project could be further developed as a VR narrative story. I haven’t got a narrative to work with at the moment but studying multipathway interactive story telling could be the way to go. So looking at the narrative structure of bandersnach for example, could be informative. I am interested in developing this kind of project for submission to VR Annecy category and I am planning to check this out directly at the festival in June this year. 
  • Wheels (Critters) – This project has been on the back burner for several years as I have plans to develop it as a short stop motion animation shot in wilder, natural spaces. This has the most potential for a stand alone project as it has a clear narrative focus. The poem “Wheels’ written by Nancy Cunard can form the basis of the narrative and the characters and world can be developed from there. I am thinking about a 1920’s style cirque De soleil meets alice in wonderland narrative which can be ‘played’ in physical space as well as on a virtual/augmented world. Linking the two will move towards an XR project which will allow a great breadth of experimentation. I’m thinking about linking a special deck of cards to a virtual environment in some way.. not sure how but the concept development phase should reveal more. 
AR Card Trading game
I like the A/R interaction in Genesis (above) but I am not excited by the card trading concept because it won’t give anough scope for experimentation in and of itself in isolation. 
Can I introduce a set of physical cards as part of the game play ? Could there be a virtual game which links to the physical cards in some way.. maybe a code could be embedded in an A/R animation. That is to say that the only way to get the code is to choose the right card… I’m thinking a tarot card deck  as opposed to a traditional playing cards deck.   

Based on the wheels wheels narrative, can I produce a mixed reality experience? 
The world created by the poet is rich in circus/fantasy imagery which could be an exciting starting point for world/character/Prop concept  development. 
I have pulled images from my own work so that I can create a mood board. 
I also have reference material on Pinterest here  


  • Other – This is an open brief and something better may emerge out of the initial experiments. 

GAM720 – Week 1:01 An introduction to Game Design.

Game Design.
I have chosen the example of Luminocity, produced by state of play games studio, London. This award winning production has paper construction and engineering at the heart. It took three years to complete and is really very beautiful.

The objective of the game is to solve engineering problems so that the player can progress through the different platforms of the world in order to rescue Lumi’s kidnapped grandad (who is more than he seems).




So today, I’m immersing myself in gaming experiences to inform my Game language and release my  inner play demon… as prescribed by Doctor Dom 😀

I am inspired as I watch the introduction to Game Design and I am surprised that I recognise so many examples given in the video which I have long forgotten.

I am prompted to think about my gaming experiences and as I begin to think more critically about the games design of the games I’ve played I look at them through a new lens.

I have began to look at research resources and I discovered The Gaming Show, BBC. This gives insight into player experiences of new releases to the market and introduces some of the discourse around gaming which could be very interesting to check out.

Before I start my day long game-Athon I’m Briefly  going to locate the main academic research sources and tag them on my useful links. This will help later on.

I’m also really starting to think about my personal project. At the moment I’m trying to decide between three choices. I could go down the experimental arts track, or develop my Fizhogg world which is more mainstream or look at a project which is somewhere between the two, wheels (critters) project. This has reached the research stage as a short stop motion project but I always intended to develop it as an AR app.

In making my decision,  I am considering my smart goals, my swat analysis and my career objectives. I’m thinking that maybe I could design a project which could be expanded into an XR project should there be time in the process to do so but to initially I am going to lay the foundations of gamevdesign using the wheels poem as a starting point.

I am unsure whether to connect this project to my personal research portfolio or whether to connect it to my commercial portfolio. I am unsure where to journal the project but my initial feeling is that I should blog the project here unless I touch in avant grade/highly experimental or artistic concepts in which case I’ll switch it to my research blog.