Cinemachine Experiments in Lunarium 2
(Creating Cut-Scenes for the VR Experience)
I am just about to join the twitch channel to watch how Bafta/Creative Assembly explain how Animation is created in Warhammer games.
I am interested in how Unity Creation Engine can be deployed to create short animated films and cut-scenes for ingame narrative. I have been playing with virtual cameras in Lunarium 2 this morning.
The focus of the twitch session was explaining the animation workflow and artistic process behind creating animated characters, battles and cut scenes.