Bafta Games Animation : Twitch

Cinemachine Experiments in Lunarium 2

(Creating Cut-Scenes for the VR Experience) 

I am just about to join the twitch channel to watch how Bafta/Creative Assembly explain how  Animation is created in Warhammer games.

I am interested in how Unity Creation Engine can be deployed to create short animated films and cut-scenes for ingame narrative. I have been playing with virtual cameras in Lunarium 2 this morning. 

The focus of the twitch session was explaining the animation workflow and artistic process behind creating animated characters, battles and cut scenes.  

Eliot Maren genrously showed his creative process and explained how to use Maya to create motion and export for game engine. 
He was clear to state that a work life balance is important to keep healthy and maintain an enthusiasm for the craft. 


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